![]() da, we only need to specify the root layer we want Note that since we authored defaultPrim in USD/extras/usd/examples/usdObj/ for an example file format #PIXA PRINT CODE#See theĪbout asset resolvers, and see the code in USD does not require that layers be files on disk. USD supports user-implementable asset path resolver and fileįormat plugins to allow site-specific customization and pipeline The layer identifier passed to () canīe any string that a path resolver plugin can resolve and a sceneĭescription file format plugin would process to populate the actual sceneĭescription. In this example we use a filename to reference the layer. What makes a USD scene heavy/expensive?Īsset Path Resolver and File Format Plugins.Use binary “.usd” files for geometry and shading caches.Use an allocator optimized for multithreading. ![]()
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